Записки программиста, обо всем и ни о чем. Но, наверное, больше профессионального.

2013-07-18

Minecraft

Есть такая игрушка — Minecraft. Несмотря на кажущийся примитив графики, игра пользуется значительной популярностью.

Посмотрите, как можно использовать геоданные из ArcGIS для построения мира в Minecraft:

So, I setup my own server, and started programming my own plugin to build my GIS based Minecraft worlds.
Since Minecraft is based on blocks, I needed to convert the world vector features into "block" . The raster format fits that requirement. Using ArcMap's built-in conversion tools, I can convert features to raster, where the raster values are based on the features attribute values.  The idea in the usage of the attribute values is to create worlds with heights that are proportional to the attribute values. To enable the plugin to read these raster values, I converted the raster to float values.
To know where I am in these generated worlds, I need sign posts. In GIS parlance, a sign post is a symbol to render point features. So I used the built-in data management feature to point tool, followed by the execution of a Python based GeoProcessing task (thanks@pheede) to convert the point feature class to a CSV file that can be read by the plugin to create sign post block types. The text on the sign post is based on a feature attribute value.




Какой простор для фантазии открывается.

original post http://vasnake.blogspot.com/2013/07/minecraft.html

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